I have noticed that QLC+ seems to take up most of my screen with buttons and window bars etc.
MacBook Pro (Retina, 13-inch, Early 2015) and I usually have the screen set at 1280 by 800.
Attached are some screen shots.
Screen Realestate
- mcallegari
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What is exactly the problem ?
1280x800 is nowadays a pretty low resolution. Also 13" is quite small.
QLC+ 5 try to resize UI elements to have buttons with the size of a finger (in case the display has a touchscreen too)
1280x800 is nowadays a pretty low resolution. Also 13" is quite small.
QLC+ 5 try to resize UI elements to have buttons with the size of a finger (in case the display has a touchscreen too)
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- Posts: 243
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- Real Name: Mark Lohrey
Hi Massimo,
Thank you for taking the time to consider my posts.
I guess the problem is that when using a small screen (and as you say 13" is small these days but it is great for running shows when space is at a premium) the QLC+ 5.0 interface takes up a lot of room. It would be nice be to able to adjust the interface to suit the usage. If you use a small screen with high resolution (like mine) that isn't touch screen then small type and buttons read well and don't get in the way and easily used with a mouse. It means more space for the fantastic 3D lighting previews!
I did try adjusting the resolution on my mac to 1680 by 1050 but QLC+ 5.0 seems to adjust to the screen size not the resolution. See attachment.
However, when I did the same test with QLC+ 4, then it adjusts accordingly. (see screen shots of simple desk).
Do you plan to port QLC+ to tablets like iPads? They have quite high resolution small screens but objects can be much smaller than fingers and still be selectable. I don't envy your work to keep all these devices (and people) happy.
Thanks again for your work. It is much appreciated.
Cheers
Mark
Thank you for taking the time to consider my posts.
I guess the problem is that when using a small screen (and as you say 13" is small these days but it is great for running shows when space is at a premium) the QLC+ 5.0 interface takes up a lot of room. It would be nice be to able to adjust the interface to suit the usage. If you use a small screen with high resolution (like mine) that isn't touch screen then small type and buttons read well and don't get in the way and easily used with a mouse. It means more space for the fantastic 3D lighting previews!
I did try adjusting the resolution on my mac to 1680 by 1050 but QLC+ 5.0 seems to adjust to the screen size not the resolution. See attachment.
However, when I did the same test with QLC+ 4, then it adjusts accordingly. (see screen shots of simple desk).
Do you plan to port QLC+ to tablets like iPads? They have quite high resolution small screens but objects can be much smaller than fingers and still be selectable. I don't envy your work to keep all these devices (and people) happy.
Thanks again for your work. It is much appreciated.
Cheers
Mark
- mcallegari
- Posts: 4710
- Joined: Sun Apr 12, 2015 9:09 am
- Location: Italy
- Real Name: Massimo Callegari
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Please let me correct myself: 13" is a small display to do QLC+ project editing. It is OK though for a Virtual Console.
Anyway, since a single variable (screenDensity) adjusts the whole QLC+ 5 UI, I will expose it somehow so it can be adjusted.
Anyway, since a single variable (screenDensity) adjusts the whole QLC+ 5 UI, I will expose it somehow so it can be adjusted.
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- Posts: 243
- Joined: Mon Apr 20, 2015 5:07 am
- Real Name: Mark Lohrey
Thanks Massimo,
I agree that project editing is difficult on a small screen. I sometimes use 'duet' to use my iPad as a second screen when space is a problem and I have no alternatives otherwise a second bigger screen is much better.
It would be great to have access to the 'screenDensity' variable. Hopefully it isn't too hard to implement.
Cheers
Mark
I agree that project editing is difficult on a small screen. I sometimes use 'duet' to use my iPad as a second screen when space is a problem and I have no alternatives otherwise a second bigger screen is much better.
It would be great to have access to the 'screenDensity' variable. Hopefully it isn't too hard to implement.
Cheers
Mark