Kill all within frame only

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jarrodfactor
Posts: 8
Joined: Sun Apr 12, 2015 11:40 pm
Real Name: Jarrod Factor

Howdy,

Is there any way of setting up a button to kill only the functions running within the same frame?

I want to be able to progressively add a few different functions, but then stop them all simultaneously without killilng everything else that's running. I just can't literally click more than one button at a time!

This is to beable to use looped chases manually, while a lighting 'show' with music is playing out.
siegmund
Posts: 703
Joined: Mon Nov 02, 2015 11:03 am
Location: Germany
Real Name: Lukas

Hey,

this is currently not possible within QLC+ 4. Anyway, I've got some ideas to make it work with the new scripts implementation in QLC+ 5 (;
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

jarrodfactor wrote: Sat Jul 14, 2018 12:35 pm Is there any way of setting up a button to kill only the functions running within the same frame?
Actually @siegmund there is a way ... solo frame [parent] + frame [child] + functions [inside child] + 1 reset cue included inside the [parent] frame that resets 'ALL' [child] functions...

Rereading it sounds very complicated - it ain't - just keep track of what you start in the child-frame

Rereading this a second time ... a feedback-reset-signal could work also: flash button in the parent for let's say 20ms + inside that cue a feedback reset for all the cue's inside the child set to '0'? No?
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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GGGss
Posts: 3052
Joined: Mon Sep 12, 2016 7:15 pm
Location: Belgium
Real Name: Fredje Gallon

DISREGARD previous idea - it won't work : you cannot latch inside QLC...
resetting through above mechanism would mean 20ms blackout of running commando's & releasing the flash would mean - resume as usual

Logical operators would be soo nice ... and or xor xand + latch [rising flank], latch [lowering flank], compare [if then else elseif and exception or default], switch (very unlikely to use this logic within lighting)
All electric machines work on smoke... when the smoke escapes... they don't work anymore
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