Howdy,
Is there any way of setting up a button to kill only the functions running within the same frame?
I want to be able to progressively add a few different functions, but then stop them all simultaneously without killilng everything else that's running. I just can't literally click more than one button at a time!
This is to beable to use looped chases manually, while a lighting 'show' with music is playing out.
Kill all within frame only
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
Actually @siegmund there is a way ... solo frame [parent] + frame [child] + functions [inside child] + 1 reset cue included inside the [parent] frame that resets 'ALL' [child] functions...jarrodfactor wrote: ↑Sat Jul 14, 2018 12:35 pm Is there any way of setting up a button to kill only the functions running within the same frame?
Rereading it sounds very complicated - it ain't - just keep track of what you start in the child-frame
Rereading this a second time ... a feedback-reset-signal could work also: flash button in the parent for let's say 20ms + inside that cue a feedback reset for all the cue's inside the child set to '0'? No?
All electric machines work on smoke... when the smoke escapes... they don't work anymore
- GGGss
- Posts: 3052
- Joined: Mon Sep 12, 2016 7:15 pm
- Location: Belgium
- Real Name: Fredje Gallon
DISREGARD previous idea - it won't work : you cannot latch inside QLC...
resetting through above mechanism would mean 20ms blackout of running commando's & releasing the flash would mean - resume as usual
Logical operators would be soo nice ... and or xor xand + latch [rising flank], latch [lowering flank], compare [if then else elseif and exception or default], switch (very unlikely to use this logic within lighting)
resetting through above mechanism would mean 20ms blackout of running commando's & releasing the flash would mean - resume as usual
Logical operators would be soo nice ... and or xor xand + latch [rising flank], latch [lowering flank], compare [if then else elseif and exception or default], switch (very unlikely to use this logic within lighting)
All electric machines work on smoke... when the smoke escapes... they don't work anymore