RGB Panel - Fit as many pixels in a single universe as possible?
-
- Posts: 1
- Joined: Sun Mar 26, 2017 1:42 am
- Real Name: Mitchell Monahan
Hey, I'm trying to use QLC+ with an RGB panel (well, one in a visualizer), but the one I'm using doesn't support having the universes split at row boundaries, it expects the controller to fit as many pixels as possible in a single universe (ie. a 100x50 matrix should use ~29.5 universes instead of 50). Is there a way to do this in QLC+?
-
- Posts: 37
- Joined: Mon Dec 28, 2015 2:50 am
- Real Name: Ethan Moses
I have run into the same issue. I had to do the math myself and make one row at a time, customizing rows to end/begin between universes. Also, (please correct me if I'm wrong) I have found that the matrix function is limited to 99 width and height, so a 100x50 would not fit. Using a 50x50 matrix as an example:
Since 170 pixels fit into a universe (512 channels / 3 channels for red, green, blue; remainder of 2 is not used for pixel control), U1 is: row 1 - 50 pixels, row 2 - 50 pixels, row 3 - 50 pixels, row 4 - 20 pixels. U2: row 1 - 30 pixels, row 2 50 pixels, etc.
You'd have to plug each row into your final mapping, which wouldn't be too difficult with the placement arrows on the matrix in Fixture Groups.
Good luck!
Ethan
Since 170 pixels fit into a universe (512 channels / 3 channels for red, green, blue; remainder of 2 is not used for pixel control), U1 is: row 1 - 50 pixels, row 2 - 50 pixels, row 3 - 50 pixels, row 4 - 20 pixels. U2: row 1 - 30 pixels, row 2 50 pixels, etc.
You'd have to plug each row into your final mapping, which wouldn't be too difficult with the placement arrows on the matrix in Fixture Groups.
Good luck!
Ethan