for an upcoming event, I excessively used channel groups. Once I needed to change some of them and assumed, the changes will also be applied to the scenes, in which these channel groups are used.
Please have a look at the workspace "channel_groups.qxw":
2 Dimmers, 2 Channel groups (in each of them is 1 Dimmer), 2 scenes (each of them contains one channel group)
- Add Dimmer 2 to channel group 1
- In Scene "Dimmer 1" there is still only Dimmer 1 present, I would assume that Dimmer 2 is automatically added to the scene since the scene contains the channel group
Please have a look at the workspace "channel_groups_bug.qxw":
1 Dimmer with 4 channels, 1 Channel group that contains channel 1 of the Dimmer. 1 Scene that uses the channel group.
- In the channel group, remove channel 1 and add channel 2 from the dimmer
- This change is not reflected in the scene which is pretty bad since the channel group seems to be still in use but is in a "wrong state"
I really would appreciate a change since it would be really nice to have the channel groups as extra abstraction level so you can change them and don't need to rebuild all your scenes.
Regards,
siegmund