I've been looking for a solution to a problem and so far, I just can't seem to work it out. As such, I'm hoping someone might have some suggestions. Here's what I'm trying to do:
In my application, I run most things with collections. Generally, I'll have a collection for movements and a collection that sets the other aspects of a fixture. This particular issue relates to movements. So, for example, I might have three different FX (one for each type of light) and I will group these into a collection so that I can trigger them all at once. By and large, this works just like I want it most of the time. However, here's my problem. I have a set of moving head washes. A lot of the time, I use these basically as static wall washes. However, I'd like the ability to build movements into my existing FX scenes and be able activate or de/activate the washes.
I could build programs like this:
Movement A (Collection):
Main Moving Head FX - 1
Beam Moving Head FX - 1
Movement B (Collection):
Main Moving Head FX - 1
Beam Moving Head FX - 1
Wash Moving Head FX - 1
But that means that I'll have to go through and duplicate all of my existing movements and then select different movements based on whether or not I want the washes to move. Instead, what I'd really like to do is just build a collection like this:
Movement B (Collection):
Main Moving Head FX - 1
Beam Moving Head FX - 1
Wash Moving Head FX - 1
And then have a virtual console button that would either activate or deactivate the Wash Moving Head FX. It seems like a very simple concept, but I'm not sure if it's actually possible to do this in QLC+ or not. If anyone has a suggestion as to how I might achieve this, I would be forever grateful!
Enable/Disable FX Question
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- Posts: 637
- Joined: Sun Apr 12, 2015 6:30 pm
- Real Name: David
A possibility: you can put collections inside other collections, like so:
Movement A (Collection):
Main Moving Head FX - 1
Beam Moving Head FX - 1
Movement B (Collection):
Movement A
Wash Moving Head FX - 1
This way you don't have to duplicate the insides of collection Movement A.
Movement A (Collection):
Main Moving Head FX - 1
Beam Moving Head FX - 1
Movement B (Collection):
Movement A
Wash Moving Head FX - 1
This way you don't have to duplicate the insides of collection Movement A.