Hello,
I did not find this issue so far - anyway i'm a beginner so it might be a known issue.
I have created a small Workspace to control some RGB-Stripes (using e bay 291781246183 ) in combination with some RGB-PARs (e bay 401015131304 ).
As there where no default textures, i created my own Textures for these Devices (find attached).
After That i did my Setup and used FunctionWizard to generate Basic color settings and used the generated controls in virtual console.
I'm editing on QLC+4.10.4 on Windows7x64, and use it on RaspbeerPi3 using image from '2016-03-06' it seems that this issue is reproducible on both systems.
the Problem is that at some scenes, the FixtureValues are (re)set to 0 when the QXW is being saved.
So whenever one of these Scene'sare activated (e.g. by 16ColoursChaser, or even by the control) the Fixtures are 'switched off' (RGB=0,0,0).
what i found is that this Problem occures on scenes which have one or more "Sequences" - scenes which do not have an 'sequence' also don't have this problem.
As these Squences will be added automatically if you use the scene in a "Show" i don't believe that it was intended that way.
BR
Dominik
some Scenes reset RGB-Values when saved
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- Attachments
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- Generic-4Ch_RGB-PAR.qxf
- (1.89 KiB) Downloaded 103 times
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- Kellersession_saved.qxw
- File after Save - RGB-Settings are lost
- (73.24 KiB) Downloaded 112 times
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- Kellersession.qxw
- Origin File where RGBValues have been corrected using Texteditor.
- (72.57 KiB) Downloaded 128 times
Last edited by zarfld on Fri Oct 21, 2016 9:55 am, edited 1 time in total.
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missed some Fixturedefinitions
- Attachments
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- Generic-LPR1286.qxf
- (3.83 KiB) Downloaded 196 times
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- Generic-8Ch-RGBW-Controller.qxf
- (3.36 KiB) Downloaded 180 times
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- Generic-6Ch-RGB-Controller.qxf
- (2.9 KiB) Downloaded 141 times
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- Real Name: David
Hi,
You may want to have a look at these topics
http://qlcplus.org/forum/viewtopic.php? ... ved#p44427
viewtopic.php?f=29&t=10153&p=44248&hili ... nce#p44248
You may want to have a look at these topics
http://qlcplus.org/forum/viewtopic.php? ... ved#p44427
viewtopic.php?f=29&t=10153&p=44248&hili ... nce#p44248
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- Posts: 4
- Joined: Thu Apr 21, 2016 9:08 pm
- Real Name:
Thanks for the answer. - That would mean "Standalone Scenes" must not be used in shows. For use in Shows you have to create a CopyOfStandaloneScene before...
another way would be to
- Add a Dummy Sequence which has one Step for infiniteTime to every Scene (used in Shows and Standalone)
- adapt all Buttons and Chaser to use the Dummysequences instead of the Scene.
unfortunately both workarounds* add several lines to the qxw-Files which will sooner or later lead to perfomance problems caused by memory-usage, so i will keep using a text Comparetool to rewrite the RGBinformation on that Scenes
don't get me wrong: i accept the way it is, i still do not see a reason why it is that way.
Is there any advantage or at least a reason why a "Scene" needs to loose its FixtureValues when it becomes a Container for Sequences?
BR
Dominik
another way would be to
- Add a Dummy Sequence which has one Step for infiniteTime to every Scene (used in Shows and Standalone)
- adapt all Buttons and Chaser to use the Dummysequences instead of the Scene.
unfortunately both workarounds* add several lines to the qxw-Files which will sooner or later lead to perfomance problems caused by memory-usage, so i will keep using a text Comparetool to rewrite the RGBinformation on that Scenes
don't get me wrong: i accept the way it is, i still do not see a reason why it is that way.
Is there any advantage or at least a reason why a "Scene" needs to loose its FixtureValues when it becomes a Container for Sequences?
BR
Dominik