Malfunction of 2D Monitor when shutter is neither open nor close

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WhiteHaired
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When the shutter of a fixture is neither open nor closed (e.g., strobe speed), the representation in monitor (2D view) works unexpectively in the way that sometimes the selected color of the fixture is represented correctly, but sometimes it is missing (for the same position of the faders).
Load the attached file and, with the shutter in a strobe position, try to up and down the fader of the color channel (ch. 6) and see what the Monitor in 2D view shows.
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2DMonitor.qxw
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janosvitok
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Thanks for finding this issue! The problem is that when the code was written, new data was sent to 2D monitor on each DMX frame (~30 times per second)
which is not too efficient since the data most of the time doesn't change. It was therefore optimized -- new data is sent only when it changes. That has this
consequence - blinking doesn't work.
WhiteHaired
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Thank you very much for your clear explanation.
However, the problem I wanted to point out is not the absence of blinking in the 2D Monitor representation (it is comprensible that this is not shown for the sake of simplicity or efficiency). What I mean is that, when the strobe is neither completely open nor closed the fixture is sometimes switched off (black) on the 2D Monitor when it shouldn't (a color should be displayed instead). In other words, the color is not always displayed when the strobe is not closed. This seems to me a bug. Please, note that I'm not talking about the blinking.
Thank you very much in advance.
janosvitok
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But does it open when you move the fader a bit up or down?
When I tried it blinked while I moved the fader. If I leave the fader when the blinking is in "off" phase it stays so forever.
That is still the result of that one bug.
WhiteHaired
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Yes. It works exactly as you say. That's a good attempt to simulate/illustrate blinking in an efficient way, although it may be confusing in some cases (quiet faders).
Thanks again for your explanation.
janosvitok
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Joined: Mon Apr 13, 2015 7:05 am
Location: Bratislava, Slovakia
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It's fixed in git now. If you can, build from git or wait for the next version (4.10.2).
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