Wishlist: Time controlled cues/scenes

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JayJones

Hi together,

im just working on a project, bring some DMX Controlled light into my house and garden.
Therefore i have planned to use a ArtNet Node, and some kind of controller. I plan to use a Rasperry Pi with QLC+...

I really would preciate a time switch function. E.G. Call Cue/Scene XYZ at 18:30
Call Cue/Scene XYZ1 20:30 and so on....
Maybe for a theater or club this is not that much useable, but for lighting inside buildings it would be great!

Cheers!
Massimo Callegari

Hi Jay, this idea is not bad at all.
Unfortunately at the moment QLC+ considers only relative times. I will think of a solution to have timed cues based on the system clock.
Please consider though that the Pi doesn't have a backup battery like a PC motherboard, so the only way to retrieve the system time is through NTP, therefore it has to be connected to a network (in most cases to the internet)
George Qualley

Just thought that I would add that I would find this feature useful as well. Several of my fixtures are exterior (building washes) and this would be a nice feature to have in that context.
Massimo Callegari

OK, considered what you guys have to do, an idea came into my mind.
What if I improve the clock widget to assign a list of functions to be played at certain times of the day ?
(see that something I did for fun now becomes handy...lol)

If it's ok for you, there will be a second precision. Please don't ask more than that.
JayJones

That sounds perfect!!!
George Qualley

Massimo,

Combined with the ability to set a startup function, this really comes in handy. I hate to ask for more. However, it did occur to me that it would be nice to have a way to deactivate a function based on time as well. I only ask this to address the following scenario: if I activate a function which is assigned to a button in a solo frame on the virtual console and I subsequently activate another button in the solo frame, then both functions remain active (despite being inside of the solo frame).

Not a high priority, to be sure. But maybe it's a simple fix! In any case, 4.6.1 is great and I'm excited about quite a few of the new additions!
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