Idea for a new function: Live Tracking.

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Cingulingu

I got an idea for a new function that can help to track an performer in live situation. It will be very nice, to have an function in which you can move multiple moving-heads with the XY-pad to track a single point on stage. I think, it can be done with a simple trigonometry (at least) on a pan channel for the fixtures that a mounted in a same plane (ramp). So the procedure will be, to point the selected fixtures on a single start point on the stage, which in term will give you the differential angle (a button to acquire it) and then a virtual channel on a xy-pad to control the init. value of the main fixture to move all the others L.S. in a group to track a single point in space on a stage.

P.S. Sorry for my bad ENG
Cingulingu

Please Replay.... is someone interested?
Massimo Callegari

Can you please explain how you suppose to have spatial tracking without any spatial information available in QLC+ ?
Cingulingu

My idea is not to provide a true spatial tracking. More or less is just an X-control where the MH are mounted in the same plain (line) on a ramp. If we take just two fixtures (for easier explanation) and configure one as a controlled and the second as a slave, with the difference of angle acquired in the initial setup. That will give us an triangle which in term give us a virtual Z-axes. And the Y can be used as an elevation and/or distance calculation.
Excuse me for a ruff explanation. I arranged a discussion off that with a colleague which have a degree in mathematics, on that weekend. So I hope to be more clear next time.
Chris Laurie

mmm interesting. If I understand you correctly: You set the positions of a number of moving heads that will have them converge on one spot. Then by changing an XY controller (or 2 channels) all these heads are adjusted in at the same time. Except, each fixture's relevant XY adjustments are slightly different due to their relative distance from the "target".

A sort of pythagorean algorithm where the distance to the target is the long side of the triangle and X & Y are the short sides. At first glance, I'd say the problem is determining the relative distances of each moving head to the target.

I suppose one could extend the fixture definition in the workspace to include X Y Z placement parameters. Not sure whether there will be appetite for such a sophisticated and complex piece of code.

This made me wonder whether there are any fixtures that has a "follow me" function built in. What I am speculating is a fixture that has some sort of sensor and the "target" wearing a special reflector or radio signal (like the beacons aeroplanes use) which will then allow the fixture to home in on the target. The fixture then has a mode switch with a channel telling it which target signal to seek out. Sounds expensive...
Cingulingu

Actually yes. But for the final edition in the future. For now I will be very happy with the manual thing. Like an XY-pad + a slider for the Z. Which can be easily controlled with a simple game-pad.
OddSocks

If you are tracking some one on stage, I guess that there is minimal movement in the Z axis.
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