X Offset

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de DJ Fabriek

I have to set the X offset to 110 to have the movingheads in the middle. is there a way to change this?

https://www.dropbox.com/s/glciicus5xol9 ... 7.JPG?dl=0
https://www.dropbox.com/s/dxjftjrhjeoch ... 5.jpg?dl=0
RickBrock

Hi,
Is this problem occurring when using the simple desk to pan the heads?
If you set to pan (on simple desk) to 127 are they central?

Do your heads 'auto calibrate' when the strike? Or do they have a calibrate option in their menu?

Just a couple of things to check.... Hope it helps.
de DJ Fabriek

No at 110 they are central (the lights are showing the front)
The head auto calibrate when i turn them on.
de DJ Fabriek

The pan is 630° and starts at 90° (actually 630°) and move counter-Clockwise (backwards). So if i have the X offset in the middle the Pan is like -45°
Jano Svitok

Hi,

currently there is no thing like offset. But

1. you can select that "relative" check box, and your movements will be ADDED to current head position. I.e. create movements around central point (127,127) and then move the head to proper position by running a scene with PAN and TILT set to proper value. See http://www.qlcplus.org/docs/efxeditor.h ... ative-mode

2. You can add small offset in channel modifiers dialog. Create curve that adds 17 to the PAN channels (you'll loose some of the other end this way) See http://www.qlcplus.org/docs/channelproperties.html

3. In some fixtures you can specify offset for channels in the onboard menu. Consult the manual. Can you specify the vendor/model of the head?

Sometime I will add configuration setting for pan/tilt range position (currently QLC+ expects that the range is centered).
de DJ Fabriek

Thanks i will try this!
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