Noob question perhaps, but I used the function wizard to generate scenes and virtual console buttons using the '16 color' option. I checked the box for odd/even so I ended up with 3 buttons of each color (ie. Red/Red(Even)/Red(Odd)), etc... I don't have my dongle yet so I was watching the DMX values in the Monitor window. When I click 'Red (Even)', LED fixtures 2/4/6 get set to RGB 255/0/0. If I click 'Blue (Odd)', LED fixtures 1/3/5 get set to RGB 0/0/255, but 2/4/6 also get set to RGB 0/0/0. That is not the behavior I was expecting. I was hoping I could select 'Red (Even)' then 'Blue (Odd) to get Red/Blue/Red/Blue/Red/Blue, for example. In each scene only the appropriate (Even or Odd) fixtures are selected - why are the scenes affecting all of the LED fixtures rather than just the odds or the evens? How do I configure the desired behavior?
Thanks, MIKE
PS. Loving the software
Odds & Evens
Hi Mike,
the thing with the wizard is that puts the buttons in a *Solo Frame*, which means that you can only activate one button at a time.
There are some workarounds to this, for example:
- Copy/paste all the buttons to a *Normal Frame*, so you can activate more than one button at a time.
- Run the wizard 3 times, Selecting in the last step only the Odd scenes, then the Even scenes and finally the "all". This way you get 3 *Solo Frames*. Notice that the wizard creates one frame on top of the other so you will need to move the frames in the VC to see the ones below.
- Omit the last step of the wizard and create your own frames, buttons, speed dials, etc. This is more time consuming but you get more flexibility.
Hope this helps,
the thing with the wizard is that puts the buttons in a *Solo Frame*, which means that you can only activate one button at a time.
There are some workarounds to this, for example:
- Copy/paste all the buttons to a *Normal Frame*, so you can activate more than one button at a time.
- Run the wizard 3 times, Selecting in the last step only the Odd scenes, then the Even scenes and finally the "all". This way you get 3 *Solo Frames*. Notice that the wizard creates one frame on top of the other so you will need to move the frames in the VC to see the ones below.
- Omit the last step of the wizard and create your own frames, buttons, speed dials, etc. This is more time consuming but you get more flexibility.
Hope this helps,
By the way... you can tell if a frame is a Solo or Normal by the colour:
Red frames = Solo Frames
Blue frames = Normal Frame
Red frames = Solo Frames
Blue frames = Normal Frame
Thanks Luis - That helps a lot. I separated All/Odd/Even into 3 distinct solo frames and it is working more like I wanted. I still have one issue... If I select Red/Blue in the Odd/Even solo frames it works (Red/Blue/Red/Blue/Red/Blue) - then subsequently click - let's say Yellow in the 'All' solo frame, the output doesn't change to all Yellow - rather, it seems to be somewhat a mix of colors since in the Odd/Even solo frames, Red and Blue are still selected. Is there a way to configure it such that when I click a button in the 'All' solo frame, it clears the selections in the Odd/Even first? Am I doing something wrong?
PS. The reverse is also true - If I select Yellow in the 'All' solo frame - then subsequently click Red/Blue in the Odd/Even solo frames, I don't get Red/Blue either since Yellow is still selected in the All solo frame.
Thanks for your help - great community!
PS. The reverse is also true - If I select Yellow in the 'All' solo frame - then subsequently click Red/Blue in the Odd/Even solo frames, I don't get Red/Blue either since Yellow is still selected in the All solo frame.
Thanks for your help - great community!
I think I have a solution - tell me if this sounds convoluted...
Instead of having the 'All' buttons linked to scenes, I linked them to scripts which stop all the other color functions - then start both the Odd and Even for the appropriate color:
For example: All Blue
stopfunction:16 // Scene Green - COLORado 1 Tri Tour (Even)
stopfunction:17 // Scene Green - COLORado 1 Tri Tour (Odd)
stopfunction:37 // Scene Red - COLORado 1 Tri Tour (Even)
stopfunction:38 // Scene Red - COLORado 1 Tri Tour (Odd)
stopfunction:46 // Scene White - COLORado 1 Tri Tour (Even)
stopfunction:47 // Scene White - COLORado 1 Tri Tour (Odd)
stopfunction:43 // Scene Yellow - COLORado 1 Tri Tour (Even)
stopfunction:44 // Scene Yellow - COLORado 1 Tri Tour (Odd)
startfunction:7 // Scene Blue - COLORado 1 Tri Tour (Even)
startfunction:8 // Scene Blue - COLORado 1 Tri Tour (Odd)
Is that the best way? Please comment if you have a simpler alternative.
![alternate text](https://sourceforge.net/p/qlcplus/discu ... ddeven.png)
Thanks, MIKE
Instead of having the 'All' buttons linked to scenes, I linked them to scripts which stop all the other color functions - then start both the Odd and Even for the appropriate color:
For example: All Blue
stopfunction:16 // Scene Green - COLORado 1 Tri Tour (Even)
stopfunction:17 // Scene Green - COLORado 1 Tri Tour (Odd)
stopfunction:37 // Scene Red - COLORado 1 Tri Tour (Even)
stopfunction:38 // Scene Red - COLORado 1 Tri Tour (Odd)
stopfunction:46 // Scene White - COLORado 1 Tri Tour (Even)
stopfunction:47 // Scene White - COLORado 1 Tri Tour (Odd)
stopfunction:43 // Scene Yellow - COLORado 1 Tri Tour (Even)
stopfunction:44 // Scene Yellow - COLORado 1 Tri Tour (Odd)
startfunction:7 // Scene Blue - COLORado 1 Tri Tour (Even)
startfunction:8 // Scene Blue - COLORado 1 Tri Tour (Odd)
Is that the best way? Please comment if you have a simpler alternative.
![alternate text](https://sourceforge.net/p/qlcplus/discu ... ddeven.png)
Thanks, MIKE
- Attachments
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- oddeven.png (29.37 KiB) Viewed 1001 times
I've never used the scripts myself (except for some quick tests) but looks good. That's one of the great things of this software: is sooooo flexible to accommodate to different kinds of work.
I have a simpler alternative but has some drawbacks.
create a big solo frame that contains the following:
- buttons for 'All' scenes
- 2 other solo frames with buttons for 'even' and 'odd' scenes
(I'm attaching a screenshot and a workspace to make it clearer)
This way you can press the 'All' buttons and deactivates the 'Even' or 'Odd' that may be selected. And the drawback: if you have an 'All' active, activating an 'Even' or 'Odd' does not deactivates the 'All'
I have a simpler alternative but has some drawbacks.
create a big solo frame that contains the following:
- buttons for 'All' scenes
- 2 other solo frames with buttons for 'even' and 'odd' scenes
(I'm attaching a screenshot and a workspace to make it clearer)
This way you can press the 'All' buttons and deactivates the 'Even' or 'Odd' that may be selected. And the drawback: if you have an 'All' active, activating an 'Even' or 'Odd' does not deactivates the 'All'
- Attachments
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- even_odd.qxw
- (12.38 KiB) Downloaded 82 times
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- even_odd.png (53.41 KiB) Viewed 1001 times