I love Q Light Controller Plus. Thank you very much!
I have one suggestion after using QLC software with an ENTTEC Open DMX USB output and a Behringer BCF2000 controller input.
Would it be possible to offset individual fixtures along the X or Y axis when editing in the movement panel of the EFX (for example to have multiple fixtures all creating the same circle movement but with a different relative starting point)?
On some conventional lighting consoles the feature is called "Fan" in which you can place space between the fixtures along the X or Y axis while maintaining a movement effect.
The EFX overrides the X and Y information of the light but it would be nice to be able to use the pan and tilt on the light to adjust the position of the EFX on the fly.
Thank you very much for your time and attention to this forum post.
Offset XY in EFX
To fan an EFX you go into the EFX editor and change the start offset as each fixture. It's not as easy as some other systems and I often end up having to dig out a calculator but it's doable.
Ass for using the XY pad to change the position of an EFX, I believe the relative checkbox in the EFX editor allows you to do this.
Ass for using the XY pad to change the position of an EFX, I believe the relative checkbox in the EFX editor allows you to do this.
Joe you are spot on here in both issues.
I'd add about the relative checkbox in EFX:
- it allows you to manually move the EFX around (e.g. using XY pad)
- it allows you to place each fixture to different place (create scene with positions for the fixture and start both the scene and efx at once, collection may be handy here)
This won't allow you to do the "real" fanning, since center point would not move...
...unless you can create 2 scenes - initial and final (for example, initial = fixtures pointing to stage corners, final = fixtures pointing to the same spot at stage centre) start initial scene + efx, and then fade to final scene, while efx is working.
With relative checkbox, the cross in the middle (x:127, y:127) is 0 - that is the actual position of the fixture. Example: If you set width to 20, and current position of fixture is 150, then the fixture will move within the interval of 150-20, 150+20, i. e. 130-170. If you move the fixture to 110, then the EFX will move within 90-130.
Therefore probably it's best to make relative efx centered at 127, 127.
There is one caveat: with relative EFX, 16 bit positions do not work, so slow movement may be rough. The same is true for scene fades. The reason is that QLC+ fades MSB and LSB separately.
I'd add about the relative checkbox in EFX:
- it allows you to manually move the EFX around (e.g. using XY pad)
- it allows you to place each fixture to different place (create scene with positions for the fixture and start both the scene and efx at once, collection may be handy here)
This won't allow you to do the "real" fanning, since center point would not move...
...unless you can create 2 scenes - initial and final (for example, initial = fixtures pointing to stage corners, final = fixtures pointing to the same spot at stage centre) start initial scene + efx, and then fade to final scene, while efx is working.
With relative checkbox, the cross in the middle (x:127, y:127) is 0 - that is the actual position of the fixture. Example: If you set width to 20, and current position of fixture is 150, then the fixture will move within the interval of 150-20, 150+20, i. e. 130-170. If you move the fixture to 110, then the EFX will move within 90-130.
Therefore probably it's best to make relative efx centered at 127, 127.
There is one caveat: with relative EFX, 16 bit positions do not work, so slow movement may be rough. The same is true for scene fades. The reason is that QLC+ fades MSB and LSB separately.